Old 3D Animation

These were frames from one of my early Character Animations, created completely in Lightwave 3D. Thankfully a really cool plug-in called "Puppet Master" had been recently released that made boning the characters a million times easier to handle than the bones built into Lightwave itself.

Some rather strange looking "space ships" that I was toying around with.

This series was done for an in-house music video at the studio that I used to work at.

A robotic tank, with textures clearly inspired by Babylon 5. This looked really freakin' cool animated. It is cell shaded in the work below.

This piece was done for a Lightwave 3D contest, back in 98. It was an attempt to create an anime style work. Here is the original comments I wrote for it back then:

This image is primarily a tribute to my favorite anime movie, Angel's Egg. Unfortunately, this movie is terribly obscure, I've only seen one copy of the movie in all of my years as an anime fan, and I own that copy. :-) It is just about the only film I've ever seen that is truly a work of art in every respect. Unfortunately, it will never appear in this country because it lacks the giant robots and large breasted women that are the staple of 'anime' in this country. Siiighhh If enough people pester me, I might put some pics from the movie on my web site, I own the book "The Art of Angel's Egg." The director later produced "Ghost In The Shell," and that film's climatic sequence in the museum borrows very heavily from his earlier creation. The futuristic tank and android "self portrait" are both a nod towards his later film work.

The background for this shot was actually rendered in Lightwave, then worked on in Photoshop. I decided to try an experiment, borrowing from traditional painting. What I did was create the background set in lightwave, set up the basic lighting, and rendered the objects out without any textures, using the default light grey surface value. This background rendering was then used as an underpainting, on top of which I worked all of the additional details I wanted. In "Angel's Egg," the backgrounds are luscious pen and watercolor paintings, and I decided to try to recreate it with Lightwave to the best of my ability.

Anyway, I loaded the background into photoshop, and painted a second value layer, which helped establish the painterly feel to the landscape. Then I added the pen drawing, and colored it all in with a light wash (hooray for Wacom tablets!). After I was finished with all of that work, I reloaded the lightwave scene, positioned the battle tank, whose surfaces are using the default super cell shader, with the thinnest cell line settings. I comped the tank onto the prepared background in photoshop, and then rendered the android, using the default super cell shader settings, with automatic cell line thickness, finally placing him on top of it all.